Dragomir the Dreaming
What is Dragomïr? Dragomïr is a role-playing game that follows an epic saga that spans the reaches of time from the origins to the world-altering events that shape the accounts of all the races that call Dragomïr home. The myths and lore of Dragomïr play a central role the adventurer will undertake as the story unfolds.
Four Paws Gaming Studios wanted to return to gameplay and was framed as storytelling tools with adventure and gameplay intertwined. It's an old-school approach with all the heart we could muster as volunteers. We feel something has been lost with current games and we set out to return to when games were fun and engaging.
Download the Demo now!The Ditann
One of the many creatures of Dragomir’s creation realms Aeviriel are the Ditann. They are part elemental and corporeal animals. They are a form of a wolf but there is where the similarity ends. The Ditann were created to help the Kennac Civilization a more advanced culture of beings of elemental nature often called the Fist Ones or Ancient Ones. The Ditann were defined as a protectorate race or companions to the Kennac during the War of the Shattering. They were gifted with intelligence and the ability to harness the elements that gave the Kennac the advantage in combat. The Ditann have a hierarchy a key difference from the Kennac and their collective based culture. Though ancient the Kennac needed help in defending their world and the Ditann were an effective weapon against the forces of the Moldering. The Ditann culture is based on three focusses of life. The Kistam, the Catinn and the Arnurr. The Kistam is the more gifted of the three and are known as the Watchers. These beings are trained in the arts of elemental magic. The twelve Elders are chosen for their skill and experience in the world from this group. They form a council of leadership for the clans. The Kistam is collection of individuals that have passed the Trials of Azenn. Azenn is an ancient word for risen in the context of rise to the challenge. The Trials are not to differentiate or segregate but to instill the best with the skills of nature are brought forward to train and in a form to command the larger group of the Catinn or the Protectors. The Catinn are what other cultures would call soldiers. They are the core group and make up the largest portion of what is commonly called the clans. They are highly regarded for their skills are and found in every part of the realms of Aeviriel. They live their lives and the highest call to protect the world they have been given charge to call their own. Their loyalty and fierce conviction of purpose are what make them a formidable force in numbers and in conjunction with the Kistam their projection of power is second to none in the realms. The Arnurr are the core of the clans or what gives the Ditann the air of peace. They are the care givers, the providers and above all the spiritual center that keeps the power of nature in balance. The nurturing side of this clan is what makes them special and their insight to the world at large is the most valuable gift of the Ditann. Often called upon for council just to ensure the balance of nature is maintained in the view of the Ditann and the teachings from the Giver of Life; Naysnn. The Arnurr are the keepers of knowledge on the Kennac and the Goddess Naysnn. They are often considered the keepers of the lost tales and commonly guided by those teachings. The young of the Ditann are often not young in the sense of some races but all must take a path in life. Some choose the Trial of Azenn the most demanding course or path of life and some are chosen to take the path of Arnurr. The path is never chosen for them but help from the Elders is often given based on the behaviors observed as the young grow and become adults. It is not a simple task to just choose but everyone is guided to his or her best abilities to help the clans as a whole. It keeps the bonds of strength, respect and love for one another even stronger. The Ditann are the epidemy of love, strength, and family in the strongest sense, they are powerful, intelligent, and caring beings.
The Kennac
What is known, In time they would be known as the Ancient Ones to all the known races of Dragomir. In Aeviriel, the realm of creation, the Ditann call them by their name the Kennac. To the Ditann it is disrespectful do otherwise, it’s a matter of respect. The Kennac were the First Ones and their creators, such was the level of devotion and adoration for them. The history of the Kennac is pot marked with mystery and not fully known but the Ditann and the Elders of Aeviriel and the races of Dragomir speak of a civilization of magnificence, pure grandeur. It is said they embraced the power of the Orann the force of light and life. They also harnessed the power of elemental magic to such an extent it allowed them to extend to all the realms of Aeviriel and eventually Dragomir. All of this under the protective eyes of the great winged mother Nasynn(Na+sin) and Giver of Life. For the Kennac are her creation along with Aeviriel and her crowned jewel Dragomir. To understand the Kennac one must embrace a different kind of being. They are not like that of the humans or elf. It was once thought that dragons were similar but that was found to be wrong after long assumptions had been dashed and a greater understanding came to light. In truth the Kennac are elemental beings. They take the form of substance or physical appearance of the elements such as stone or ice but in a humanoid form. To add to their appearance, they have a glow that it is thought that is what some races would call a spirit or life force, and some even speculate that it is the Orann that gives them life. This too would be incorrect as the essence of being has many facets and the Kennac have a soul and the power of that is represented in the glow in their form. It is an energy that is like the light of a candle and, as with other races just as fragile. The flame of life burns hot and bright yet in most cases misunderstood such is the power of life and how it is perceived. The Kennac are not a race of order or hierarchy as one would view a king ruling his subjects but a communal authority to where there are balances in power or control as given by natural elements. Rock being strong in most circumstances is no match for lightning to give an example. So, the Kennac harnessed the differences and used them in a form that gave the race a level of control and flexibility to survive and flourish. A balance of power was not only created it was the center of all life through their culture. Thousands of years of growth in peace and harmony with the realms and the world that had been created for them was unparalleled. The Kennac were free of ordinary emotions for they had no reason to have them for they were at peace. Emotions where present but always kept in the positive. This was not only the nature of things it was the primary focus of their being. Kindness hope and an incessant drive to make the world a better place. This like all things came to an end with the discovery of a malevolent force called the Moldering. The Moldering appeared subtly and spread corrupting slowly and with malice it grew in power and consumed all who were affected by it. Some say it was a faction studying dark arts that allowed the evil to take hold. The malice that was created was a shock to a culture that had not known evil, and such was the approach to the threat. A slow curiosity with a healthy dose of naivety led to ruin and a near collapse of the culture. In the beginning the Kennac had no defense and ability to counter the threat, it was not realized for some time because the Kennac did not feel there was a problem. It was considered a balance of power that needed to be checked. It was to be a lesson, one of many that had catastrophic consequences and a growing list of new emotions and among them was the worst, terror. The Moldering gained power and control as its influence spread it disrupted everything the Kennac held sacred. It forced many changes in their culture and ultimately kindled the worst of behaviors, war. The War of the Shattering was like a plague spreading relentlessly across all the realms devouring everything it is path. It is known that some realms were destroyed, such was the devastation unleashed. The Kennac had to either fight for survival or be destroyed and they chose to fight. One of the weapons conceived by the Kennac where the Ditann. The Ditann were beings created to help support the great clerics to help channel power of the elements. The Ditann were given the gift of intelligence and the ability to control the elements. To the Kennac they were more than weapons they became companions and fought as fiercely as their creators. The wars lasted 311 years and the Kennac prevailed but at a terrible price. The Kennac were damaged spiritually and culturally. Many had perished in spectacular battles and most fled to the safe realms of Aevireil through the Dragon Portals. A fierce debate had arisen around the subject of what started the war and the presence of the Kennac in the realm. It was decided that all would leave the realm in what was called the Exodus. The Kennac believed their presence there was what enticed the Moldering, so they left. In effect though they won the battle the cost was far more that first perceived. The Kennac had been changed and irrevocably to the point they did survive but kept to themselves and over time disappeared or were in such remote areas that no other race encountered them. The Exodus was in a sense the abandonment of everything the Kennac knew, and this decision was to change the history of Aeviriel and Dragomir forever. The realms of Aeviriel were left to the Ditann under the leadership of the High Elders to control and keep safe. They have been dutiful for 1879 years.
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